Civilization 7 is set to redefine the beloved strategies that enthusiasts of this long-standing series have cherished. While the foundational gameplay essentials remain intact, numerous alterations are being introduced, particularly regarding in-game leaders, the structure of ages, and the dynamics of the maps. Although these modifications have sparked vibrant discussions among fans, one significant change has quietly emerged, which could substantially influence the franchise’s future.
As Civilization 7 aims to innovate within the 4X genre, striking an ideal balance proves challenging. Some fans have voiced their concerns over the exclusion of certain beloved features. Nonetheless, the new changes are strategically designed to invigorate the series and prevent it from becoming stagnant. A notable adjustment is the reimagining of map types, including the removal of a classic format.
The Absence of Pangaea in Civilization 7
The Shift to Distant Lands Mechanic
The expansive Pangaea map, known for unifying all continents into a single massive landmass, has been eliminated from Civilization 7. This significant change was clarified by Pixel, Polygone & Plauderei during an interview with producer Dennis Shirk at Gamescom 2024, who indicated that the game’s emphasis on ages renders the Pangaea format incompatible.
“Because of the way the game works, and because of the way the oceans are locked, the only thing we don’t have in Civ [7] right now, unless you do it in a single Age, is the concept of Pangaea.”
This change aligns with the introduction of the Distant Lands feature in Civilization 7, which allows players to utilize ships for exploration when they enter the Exploration Age. If the map were solely comprised of one massive landmass, the entire concept of maritime exploration would become irrelevant. For players seeking shorter experiences, Shirk mentioned a single Age mode remains available, incorporating the Pangaea map type.
Exploration Age and Its Emphasis on Naval Ventures
The Significance of Discovering Distant Continents
The Exploration Age in Civilization 7 is primarily focused on unlocking new territories and navigating uncharted waters. This aspect highlights the game’s commitment to historical authenticity, offering players a more immersive experience as they progress through the ages. Ed Beach, the game’s director, and the development team emphasize the essence of discovering new lands, regardless of the chosen map format. In the same interview, Shirk articulated:
“The idea of finding the New World is very important to us and important to Ed [Beach]. So, there always has to be those core two areas on the map for you to find. You can have, you know, scattered islands, you can have different kinds of shapes and really cool stuff, but there’s always got to be at least two.”
This new approach diverges from classic Civilization gameplay, potentially offering a more structured and anticipated progression system as players aim to achieve specific milestones within each Age. While this could be viewed as diminishing the game’s heritage, the full impact of these changes remains to be seen.
The Distant Lands Feature: An Innovative Element of Civilization 7
Encouraging a Streamlined Game Progression
Introducing the Distant Lands feature marks a fresh direction for the Civilization series, seemingly driven by Ed Beach. This concept could facilitate a more straightforward gameplay experience, potentially making it more accessible for newcomers. It remains essential for the new mechanics to preserve the freedom and complexity that long-time fans expect from the series, avoiding a sense of restriction.
Although the removal of the Pangaea map type might be a disappointment for some players, if it allows for innovation and experimentation within the franchise, the change may ultimately prove beneficial. Civilization 7 aims to deliver a distinctive experience for dedicated fans while pushing the boundaries of the 4X genre toward exciting new narratives. With the absence of Pangaea, Civilization 7’s gameplay may feel fresh and different, but it’s crucial that all new elements come together effectively to uphold an engaging player experience.
Source: Pixel, Polygone & Plauderei/YouTube
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