CI Games CEO Claims Data Proves the Myth of a ‘Modern Audience’ is False in Lords of the Fallen Development

CI Games CEO Claims Data Proves the Myth of a ‘Modern Audience’ is False in Lords of the Fallen Development

CI Games CEO Challenges the Concept of a ‘Modern Audience’

Marek Tyminski, the CEO of CI Games, known for developing “Lords of the Fallen, ”has recently made headlines with his provocative assertion that the idea of a “modern audience”is a myth. He claims to possess data supporting his controversial viewpoint, which he shared on his personal X account.

Rethinking Audience Dynamics

In his post, Tyminski emphasized that catering to what some deem a “modern audience”could lead game developers towards a precarious future, warning that it might signify a pathway to extinction. His remarks reflect a growing concern within the gaming industry about the shifting dynamics between consumers and creators, particularly in light of recent cultural conversations surrounding video game content.

Political Themes in Gaming

This isn’t Tyminski’s first foray into contentious discourse. He previously stated that video games have become excessively politicized, suggesting that “{The increasing focus on political themes} is detrimental to the gaming community at large.”He stands firm in his belief that such trends don’t just affect player experience but also detrimentally impact stakeholders and prospective talent within the industry. Earlier this year, CI Games declared its intention to avoid integrating Diversity, Equity, and Inclusion (DEI) elements into future game developments.

Support for His Claims?

Despite his bold statements, Tyminski has not presented concrete data or research to back his claims. However, he may be referencing informal polls conducted on his account, where he sought to discern player preferences regarding character customizations, including debates about choosing between binary body types or gender identifiers.

Game Design Strategies

One initiative discussed involves making “Lords of the Fallen”more accessible for new players. This strategy includes implementing difficulty modifiers, encouraging both newcomers and seasoned gamers to choose their preferred challenge level. This approach reflects an ongoing effort to balance inclusivity with the depth traditionally expected in action role-playing games.

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