
The anticipation surrounding Nintendo’s forthcoming console, the Nintendo Switch 2, continues to build as it promises significant upgrades over its predecessor. Although Nintendo has yet to officially disclose the technical specifications for the Switch 2, recent leaks indicate that this new device will be a powerful contender in the portable gaming market. Speculations suggest the console will be equipped with an eight-core CPU, the Nvidia T239 Ampere chip, 12 GB of LPDDR5 RAM, and roughly 256 GB of internal storage. This is a remarkable enhancement compared to the original Switch, which featured only 4 GB of RAM and a four-core ARM CPU.
While the Nintendo Switch enjoys immense popularity, developers have encountered challenges porting their games to this platform. Major third-party titles from leading publishers like EA, Activision, and Ubisoft have frequently bypassed the console due to its limited processing power. However, with the anticipated performance boost from the Switch 2, many experts believe that this new iteration will attract improved support from external developers. This shift could potentially allow titles that were previously considered incompatible to find a home on Nintendo consoles.
Will Switch 2 Cartridges Meet Demanding AAA Game Requirements?





Challenges of Switch Cartridges vs. Blu-ray Discs
In contrast to the PlayStation 5 and Xbox Series X, both the Nintendo Switch and its upcoming successor utilize proprietary cartridges instead of Blu-ray discs. This design choice is understandable given the slim profile of handheld devices, which lacks space for optical drives. While the cartridge format offers certain advantages, such as portability, it also presents notable drawbacks. The proprietary nature of Switch cartridges leads to higher manufacturing costs compared to Blu-ray discs, and their storage capacity is notably limited.
The maximum size of Nintendo Switch cartridges varies, but currently, the largest cartridge available supports just 32 GB. In comparison, the discs for PlayStation 5 and Xbox Series X can accommodate between 50 to 100 GB. This limited storage creates barriers for larger games, especially since the Switch itself is restricted by its modest internal storage, necessitating the use of external devices for additional game data.
Rumored AAA Titles on Switch 2: Will They Fit?
Recent reports suggest that several prominent third-party games, including heavy hitters like Tekken 8, Red Dead Redemption 2, and Assassin’s Creed: Shadows, are set to launch on the Switch 2 this year. While the prospect of playing these titles on the go is thrilling, one must consider the practicalities of fitting such large games onto relatively small cartridges. Both Tekken 8 and Red Dead Redemption 2 have file sizes exceeding 80-100 GB, making compatibility with the current cartridge specifications a challenge.
It is likely that the Switch 2 versions of these games will feature smaller file sizes than their PS5 and Xbox Series X counterparts, mainly due to lower-resolution assets. Still, for these ambitious titles to be feasible on the Switch 2, Nintendo may need to develop higher-capacity cartridges.
While the idea of producing 100 GB cartridges may seem like an attractive solution, the increased production costs could deter publishers and developers from taking that route. Consequently, it’s plausible that many AAA titles on the Switch 2, especially those from third-party creators, may not include the full game on the cartridge. Players might be required to download additional data to access the complete experience, which could signal a shift toward a more digitally-oriented ecosystem for the Nintendo Switch 2 in the near future.
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