Best Locations to Explore After Volt Forge in Metroid Prime 4

Best Locations to Explore After Volt Forge in Metroid Prime 4

Fans of the Metroid series are well aware of its hallmark feature: an expansive world that offers players the freedom to choose their path. This freedom is vividly showcased in Metroid Prime 4: Beyond after players complete the second major dungeon, Volt Forge. Upon unlocking the new motorcycle, Vi-O-La, your journey will lead you through complex forges and into the sprawling desert landscape of Sol Valley. In this guide, we detail the steps required to navigate out of Volt Forge and highlight your next destination.

How to Exit Volt Forge in Metroid Prime 4: Beyond

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Retrace Your Steps

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After defeating the boss Xelios in Volt Forge, your first task is to locate the elevator that initially transported you through the Test Circuits. Ride the elevator back up to the Test Circuit Security level, where familiar sights will greet you as you arrive at the top.

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Once at the top, you will have two potential routes for your Vi-O-La motorcycle. Check the signage posted above the gates and look for indications that direct you towards Tower 3 to Tower 1. This path leads back to the initial tower you entered. Make your way to the courtyard where you will discover that the Vi-O-La spinner station is elevated and shielded by a purple force field, which might puzzle some players.

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Directly in front of the exit gate, look up to the left for a platform that has an entry designed for Morph Ball form. Use the new Psychic Boots to execute a double jump onto this platform. At the end of the path, employ the bomb you have acquired to disable the force field, clearing the way for the Vi-O-La spinner that will open the exit gate.

With the exit now accessible, you can proceed from Volt Forge and delve into the next chapter of your adventure.

Where to Go After Volt Forge in Metroid Prime 4: Beyond

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Heat Things Up with the Fire Shot

It’s advisable to hold off on revisiting Fury Green until you have secured the Fire Chip from the Flare Pool dungeon. Since you’ll need to return to Fury Green after acquiring this item, waiting will enable you to maximize your abilities with the Fire Shot, along with the new Psychic Boots and Bombs.

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Upon exiting Volt Forge, you will arrive in Sol Valley, where an array of possibilities will present themselves. However, to progress effectively, ensure you head towards Flare Pool, which is essential for your journey ahead.

Located in the southeast corner of the map, Flare Pool serves as the central dungeon featuring fire-themed challenges. Note that full exploration of the dungeon won’t be possible yet, as you lack the necessary upgrade to navigate through lava.

Follow the main path into Flare Pool, leading to a bridge where a cutscene will unfold. After this sequence, you’ll be compelled to backtrack the way you came, but as you do, expect another cutscene to reveal an unlocked door. Defeating the emerging enemies will allow you to continue through this newly opened gateway.

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At the end of the corridor, you’ll encounter a large crane illuminated by a red light. Ascend the platforms to mount the crane, then transform into Morph Ball to navigate to its tip. Drop a bomb at this location and watch as the glowing item falls. Collect the Fire Chip before retracing your steps out of Flare Pool.

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Once you exit Flare Pool, Myles will contact you, requesting your return to the home base. Use the Cargo Launcher in Fury Green to fast travel to the area closest to your home base. There, Myles will utilize the Fire Chip to unlock the Fire Shot, the first of three elemental weapons in the game.

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After acquiring the Fire Shot, you can proceed to explore the Ice Belt in the northwest Sol Valley, as well as tackle previously inaccessible expansions in Fury Green.

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