
The adaptation of Dungeons & Dragons into the realm of video games with Baldur’s Gate 3 has certainly seen some innovative adjustments. Given the flexible nature of tabletop gaming, where players and dungeon masters exercise a vast degree of creativity, it is only natural for certain elements to be transformed or omitted in a digital format.
However, many fans have noted the absence of various races, classes, subclasses, feats, and backgrounds that are integral to the D&D experience. As a seasoned dungeon master, I can’t help but feel that players may be missing out on some unique opportunities within the gameplay.
Although Baldur’s Gate 3 includes several core classes and subclasses found in the Player’s Handbook, several popular options are notably absent. While the community has created mods to fill these gaps, the hope for official content remains alive. If Larian Studios is considering adding more features after Patch 8, there are several exciting possibilities worth exploring.
10. Mastermind Rogue
The Power Of Warfare

In my own gaming experiences, I enjoy playing as a Mastermind Rogue—a character that emphasizes cunning and strategy. This particular subclass excels at outsmarting enemies and level-headed reconnaissance, positioning the Rogue as an essential asset in battlefield tactics. The added ability to use the Help Action as a Bonus Action would significantly enhance gameplay in Baldur’s Gate 3.
Unfortunately, the current game lacks many meaningful opportunities for implementing subterfuge and distractions, which defines the Rogue class. Introducing the Mastermind would not only deepen engagement but also offer teams a clever way to navigate challenges.
9. Storm Herald Barbarian
Thunderous Rage

If Baldur’s Gate 3 managed to successfully incorporate the Tempest Cleric and Storm Sorcerer, the Storm Herald Barbarian would be a natural addition. This class focuses on controlling elemental storm auras that can provide substantial support to allies and bolster defenses in critical moments, especially in Honour Mode.
With mechanics that already harmonize with the game, it is surprising that a mod for this subclass hasn’t emerged yet.
8. Pyromancer Sorcerer
I Said, I Cast Fireball!

Although Baldur’s Gate 3 allows players to specialize their Sorcerers in fire spells, the absence of an official Pyromancy subclass is curious, given its popularity in tabletop play. This subclass, originally drawn from Magic the Gathering, adds vital fire resistance and additional fire damage—a combination that feels particularly compelling in a game where fire spells are plentiful.
The excitement of casting a Fireball effectively is greatly enhanced within this subclass framework. Still, caution is required to avoid potential collateral damage to allies.
7. Horizon Walker Ranger
Move With the Seasons

The Ranger class often feels underappreciated in Baldur’s Gate 3, and its lack of robust subclasses certainly contributes to this issue. A compelling option missing from the game is the Horizon Walker, focusing on elemental abilities tied to the seasons. Each seasonal choice would empower unique attacks and even allow for teleportation mechanics— this could significantly elevate the Ranger’s combat capabilities.
Including the Horizon Walker could shift the narrative surrounding Ranger effectiveness, demonstrating their true potential.
6. Psi Warrior Fighter
Why Isn’t Lae’zel One?

As the game borrows heavily from Unearthed Arcana, it seems fitting to introduce the Psi Warrior Fighter subclass—particularly suitable for Githyanki characters. These warriors master psionic abilities combined with martial prowess, allowing for unique combat strategies and synergy against foes like Mind Flayers.
With the ongoing involvement of Mind Flayers in the storyline, incorporating Psi Warriors could offer fresh gameplay dynamics and character depth.
5. Gunslinger
Was a Subclass, Now a Class

While some may argue that firearms don’t belong in the world of Baldur’s Gate 3, it’s essential to note that crossbows are very much present. The Gunslinger concept originated as a Fighter subclass created by Critical Role’s Taliesin Jaffe and Matt Mercer. Larian Studios could adapt this subclass into a full-fledged class, potentially modifying the existing mechanics to incorporate elements of crossbow use.
Alternatively, players could opt for mods to enjoy the Gunslinger experience directly.
4. Monster Hunter
The Gur Are Right There!

During Act One, players encounter Gandrel, a member of the Gur tribe, who represents the Monster Hunter class—a feature missing from Baldur’s Gate 3 despite its addition in D&D 2024’s Grim Hollow. For players who wish to explore Monster Hunter mechanics, adapting its Fighter subclass roots could provide an efficient introduction.
The irony of playing a Monster Hunter while potentially romancing a character like Astarion is a comedic touch that could elevate storytelling elements within the game.
3. Blood Hunter
Brought to You by Critical Role

The Blood Hunter, primarily created for the character Mollymauk Tealeaf in Critical Role’s second campaign, represents a unique class that focuses on cursing foes with various Hemocraft abilities. This class brings a powerful blend of melee combat and spell-like properties, making it a fascinating addition that stands alone among other options.
While concerns about its balance within the game exist, there’s no denying the hype that a Blood Hunter introduction could generate among fans.
2. Mystic
All About The Mind

The absence of the Mystic class in Baldur’s Gate 3 is striking, especially considering its compelling narrative ties. While the Psi Warrior embodies a martial approach, the Mystic leans toward psychic spellcasting, creating an opportunity for mind games and psychological warfare. With a plethora of psionic content available in-game, introducing this class would align beautifully with the overarching themes.
1. Artificer
Let’s Build Things

It seems almost unjust that while players can choose to be Gnomes or Dwarves—races known for their craftsmanship—the highly versatile Artificer class remains absent from Baldur’s Gate 3. Artificers are creators, specializing in inventions that can turn the tide of battle through alchemy, armor crafting, and artillery. Given the plethora of crafting mechanics already in the game, introducing the Artificer would enrich gameplay, allowing for dynamic problem-solving methods.
While concerns about player creativity may arise, especially following the success of The Legend of Zelda: Tears of the Kingdom, the potential benefits could far outweigh the risks.
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