
Overview of the Custom Forsaken Mod for Baldur’s Gate 3
- A newly released mod recreates part of the Forsaken starting zone from *World of Warcraft* within Baldur’s Gate 3.
- Patch 7 introduced comprehensive modding tools, enhancing the potential for user-generated content.
- The Forsaken mod brings familiar elements from WoW, including quests and enemies, with ongoing plans for further development.
A passionate fan of Baldur’s Gate 3 has recently unveiled a custom campaign that brings the iconic Deathknell area from the **Forsaken** zone of *World of Warcraft* into the realm of this acclaimed CRPG. While currently limited to the Deathknell region, this mod aims to expand into a full campaign, drawing inspiration from the beloved lore of WoW’s Forsaken faction.
With the introduction of Patch 7, Baldur’s Gate 3 gained access to a variety of official modding tools, unleashing a wave of creativity among players. This update has allowed fans to generate a plethora of custom content, including notable mods like Path to Menzobarranzan, which introduces new companions and expansive stories.
Exploring the Forsaken Mod
Watch the showcase here!
This mod, developed by SquallyDaBeanz, immerses players in the Deathknell region, starting at the Shadow Grave and progressing through the challenges of reclaiming the local blacksmith from undead foes, a gold mine overrun by spiders, and crucial documents from the Scarlet Crusaders. According to a feature by Veteran Joystick on YouTube, players can expect to spend about an hour completing the introductory scenario, potentially leveling up to level 2 in the process.
Notably, the mod allows players to experience the campaign solo or cooperatively, without adding new companions. However, assistance from **Baldur’s Gate 3 Hirelings** can be summoned from a nearby sarcophagus to lend a helping hand. Players familiar with *World of Warcraft* will appreciate the recognizably crafted dialogue, NPCs, and quests, all faithfully adapted from the Forsaken starting experience. While the mod currently lacks built-in support for undead character play, existing mods like Ghastly Ghouls provide options for players looking to create appropriate Forsaken-themed characters.

Future Enhancements for the Forsaken Mod
Looking ahead, SquallyDaBeanz has ambitious plans to enhance the mod further. Upcoming features may include:
- Revamped introduction sequence, possibly including cinematic elements
- Integration of non-essential NPCs and merchants
- Expanded NPC dialogue with branching conversation paths
- Implementation of skill checks
- Inspiration points, intricate puzzles, and hidden secrets
- Additional points of interest
- Enhanced quest markers and map functionalities
- Improved hireling system and gameplay mechanics
- Respec capabilities
- Unique music triggers for varied combat experiences
- Distinct mechanics for Tactician/Honour mode battles
- Final adjustments for enemy AI, loot, experience points, and encounter balance
- Detailed enhancements for environment, lighting, and overall ambiance
- Continuous bug fixing
- Expansion of Tirisfal Glades, planned for Act 1, with potential for future developments
At this point, no specific timeline has been announced for these updates. The mod’s creator is currently focused on completing their Act Two Expansion mod, which connects the Shadow Cursed Lands to Baldur’s Gate during the second act of Baldur’s Gate 3. Fans interested in the Forsaken mod are encouraged to follow the updates on this project.
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