In Baldur’s Gate 3, a game deeply rooted in the Dungeons & Dragons universe, players often encounter situations where conflict can be avoided. Using Charisma effectively allows characters to sidestep numerous battles and uphold peace whenever possible. Forming alliances is crucial, so finding non-violent resolutions can be a strategic approach.
Many encounters throughout the game are laced with tension, yet they frequently offer opportunities to resolve issues without resorting to combat. Although some scenarios may initially appear unavoidable, it’s important to remember that peace can indeed be achieved even in dire circumstances.
10 Taking the Githyanki Egg
They Can Just Give it to You

Upon traversing the Mountain Pass towards Crèche Y’llek, players encounter Lady Esther, a member of the Society of Brilliance. Her mission involves obtaining a Githyanki Egg for research into violent tendencies. However, her previous interactions have not gone well, hinting at potential difficulties ahead for players.
Arriving at the crèche, you discover that an egg deemed weak is nearly set for destruction. By successfully persuading Varsh Ko’kuu, the overseer of the hatchery, you can save the egg without engaging in combat. Wearing appropriate gear is essential to avoid the acidic pool nearby. Ultimately, you can bestow the egg upon Lae’zel, who will nurture it as if it were her own.

9 Save Arabella
You Technically Can Skip Cloakwood

The Emerald Grove features one of the game’s early, intense confrontations. Here, players meet Kagha, a character leading in Halsin’s absence. Initially, her approach is far from welcoming, as she threatens the Tiefling child Arabella with a snake and employs hateful rhetoric.
Instead of escalating the situation, players can defuse the conflict with words, thus saving Arabella. Aggression could lead to dire consequences for the Tieflings present, and players can investigate Kagha’s secret dealings with Cloakwood without directly confronting her. Interestingly, after rescuing Arabella, players have the option to bypass further interaction with Kagha altogether.
8 Lump the Enlightened
One of Many Bosses

Hosting various bosses to engage with, Lump the Enlightened in Blighted Village is among those you can outsmart through conversation. Upon finding ogres dining on a Tiefling, players face the prospect of being seen as a snack themselves.
A successful Deception check enables players to convince Lump they are associated with the Absolute, leading him to reconsider their situation. If deception fails, you’ll face a tough battle against the ogres. Engaging Lump can yield valuable assistance later in the Goblin Camp.

Lump remains a humorous presence, with engaging dialogue that showcases his self-proclaimed intelligence.
7 Stopping Camp Fights
The Girls Are Fighting

At camp, tensions occasionally flare up between companions, notably involving Shadowheart and Lae’zel in a dispute over a significant artifact. While ignoring this conflict can lead to dire consequences, such as permanent character loss, players have alternative options to defuse the situation.
Players can mediate between the two, calming them down for the night. However, expect to intervene again if arguments flare up while resting. Successfully resolving these fights preserves peace within the camp, avoiding unnecessary confrontations.
6 Saving Minthara
Walk Right Out of Moonrise

If players opt to incapacitate rather than kill Minthara at the Goblin Camp, they will encounter her at Moonrise Towers, fighting to defend herself against Ketheric Thorm’s men. While saving her from execution may not be possible, players can thwart the deep gnomes’ attempts to erase her by recruiting Minthara for a daring escape.
Dialogue options abound, allowing players to intimidate, deceive, or persuade those challenging them during the escape, ensuring that they can exit Moonrise Towers unscathed alongside their new ally.
5 Gerringothe Thorm, the Tollkeeper
Give the Gold Back

While making your way to Moonrise Towers in Act Two, players encounter Gerringothe Thorm at the Reithwin Tollhouse. This cursed toll collector is tied to Ketheric and poses a significant threat, especially if players are carrying a lot of gold, as her weapon causes greater damage based on their wealth.
Fortunately, dialogue offers a peaceful resolution. By offering her a gold piece and expressing reluctance to part with excessive riches, players can navigate a series of conversational options that lead to her heartbreaking decision to give the gold back—which ultimately leads to her demise and that of her cursed companions.
4 Passing Through the Blighted Village
What’s a Few Goblins?

As you navigate Act One, you’ll stumble upon the Blighted Village, packed with goblins and hidden secrets. Upon entry, a goblin stops you, presenting an immediate threat that players can respond to in various ways.
While combat is an option, clever dialogue or utilizing Illithid powers allows you to assert dominance over the goblins. Successfully avoiding hostilities enables you to traverse the area unscathed, especially beneficial when playing on Honour Mode where injuries can lead to significant disadvantages.
3 The Owlbear Nest
Back Away Slowly

The owlbear, a classic creature from D&D lore, makes an intimidating appearance in Baldur’s Gate 3. However, rather than engage in combat, players can approach the situation with caution. The owlbear, protectively guarding her cub, can be persuaded to let you pass by displaying non-threatening behavior.
Even without specialized gear, a successful Animal Handling check may suffice, helping you avoid a fierce confrontation if you maintain respectful distance from both the creature and her young.
2 Entering the Zhentarim Hideout
Just Let Them Do Their Thing

As players navigate through their own quest lines, they will encounter the Zhentarim, who are woven into the fabric of the story. In Act One, players have the opportunity to save a couple of Zhentarim from gnolls, garnering a secret passcode to their hideout located in Waukeen’s Rest.
Upon arrival, initial hostility can be defused by adopting a non-aggressive stance, allowing for safe passage and the option to trade rare items. However, maintaining trust is vital—mentioning prior actions that might breach their secrecy could jeopardize this cordial relationship.
1 Thisobald Thorm’s Drinking Game
Cheers! Explode!

One of the most memorable peaceful encounters unfolds in Act Two at The Waning Moon, where players meet Thisobald Thorm, who prefers storytelling over combat. Engaging in a drinking game, players recount their adventures while facing the challenge of handling the alcohol served.
If storytelling fails, players are granted a chance to invent tales to impress Thisobald. Failing to entertain him or falling short of drink management may force players into a fight. Fortunately, the skill checks during this encounter are not overly difficult, providing a manageable risk for players.
Ultimately, should players navigate the game successfully, Thisobald’s exuberance culminates in a humorous explosion, while patrons around him remain oblivious and carry on with their evening.
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