Avowed Developers Explain Decision Against Open-World Design

Avowed Developers Explain Decision Against Open-World Design

Overview of Avowed’s Game Design Choices

  • Avowed adopts a zone-based structure reminiscent of The Outer Worlds, enhancing narrative flow.
  • The developers favor innovative design principles over typical RPG conventions, offering players a unique experience.

Avowed, the upcoming RPG from Obsidian Entertainment, is attracting significant attention as part of the highly anticipated 2025 gaming lineup. With a rich legacy of acclaimed titles such as Fallout: New Vegas and The Outer Worlds, Obsidian’s new project is expected to deliver a compelling experience. Recently, the narrative designer Kate Dollarhyde shared insights into the development decisions, particularly the choice to forgo a traditional open-world setup.

The decision to utilize large, segmented zones instead of an expansive open-world design raises many questions. Notably, players will be unable to engage in romantic relationships, which is a departure from current RPG trends. However, this move has also been welcomed as a bold decision that prioritizes gameplay and storytelling over simply adhering to industry norms.

In an interview featured on Xbox Wire, Dollarhyde elaborated on the reasoning behind this design choice. She explained, “Pacing is really tough in open-world games. You never know where the player is and what they’re doing at any given time. So having these zones that happen in sequence means we always know what content you’ve just come from on the critical path. Maybe not what side quests you’ve done, but we always know you’ve just had this [core] experience.” This structured approach mirrors elements of The Outer Worlds while allowing for manageable storytelling and pacing.

Understanding Avowed’s Zone-Based Approach for Enhanced Pacing

Avowed Gameplay Scene
Avowed Creature Design
Character in Avowed
Avowed Town Scene
Avowed Character Artwork

Dollarhyde’s perspective sheds light on a strategic approach to RPG design. By structuring the game in a way that players revisit zones, the developers are able to ensure that critical path experiences are uniformly encountered by all players. This method not only enhances narrative consistency but also simplifies the integration of late-game content based on shared player experiences.

As 2025 unfolds, excitement grows around Avowed’s release, which marks a significant milestone for Obsidian Entertainment. Additionally, at The Game Awards 2024, it was announced that The Outer Worlds 2 is slated for a late 2025 release, although potential delays may push it into 2026. If all goes smoothly, Obsidian’s 2025 offerings will undoubtedly leave a lasting impression on the gaming landscape.

Source & Images

Leave a Reply

Your email address will not be published. Required fields are marked *