Ashes of Creation MMORPG Meltdown: 52 Days Post Steam Early Access Launch

Ashes of Creation MMORPG Meltdown: 52 Days Post Steam Early Access Launch

The Unraveling of *Ashes of Creation*: A Disappointing Turn of Events

It appears that the future of the much-anticipated fantasy MMORPG Ashes of Creation, a creation of Intrepid Studios, is hanging by a thread. In a shocking development, numerous prominent team members have resigned, leading to impending mass layoffs and raising serious concerns about the game’s viability. Recently, several employees, including Director of Communications and Marketing Margaret Krohn, updated their LinkedIn profiles to indicate they are “open for work.”In a candid blog post, she reflected on the unexpected turn of events:

This all ended in a way I didn’t foresee. While it’s disheartening, I cherish the positive moments we shared.

Leadership in Turmoil

The gravity of the situation became more evident when Steven Sharif, the CEO and Creative Director of Intrepid Studios, communicated through the official Discord channel for *Ashes of Creation*.In his message, he elaborated on the recent upheaval:

I must clarify that the company’s control transitioned away from me, and the board initiated actions that I could not ethically support. Consequently, I opted to resign rather than put my name to decisions I opposed. My resignation was followed by exits from many senior leaders, prompting the Board to issue WARN Act notices and initiate mass layoffs.

Sharif expressed his dismay at the turmoil, noting that the dedicated developers and staff deserved a better outcome than the uncertainty they now face.

The Complexity of Board Dynamics

While Sharif alluded to discomfort with the Board’s decision-making, public records from the State of California portray a different picture. The Board comprises only Sharif and his husband, John Moore, who serves as Chief Financial Officer. This revelation has raised eyebrows in the gaming community, suggesting a possible conflict regarding corporate governance.

A History of Promises and Pledges

Initially unveiled in 2016, *Ashes of Creation* attracted significant crowdfunding attention on Kickstarter, amassing over $3.2 million in backer pledges. The studio later continued to sell pre-release access, prompting skepticism among users about its legitimacy, especially given Sharif’s prior involvement in the controversial realm of Multi-Level Marketing (MLM). Despite these concerns, regular development updates offered a glimmer of hope, and the game appeared to make gradual progress, specifically transitioning from Unreal Engine 4 to Unreal Engine 5 in late 2021.

Controversial Early Access Launch

In a controversial move last month, Intrepid launched the MMORPG on Steam Early Access while it was still technically in its Alpha stage. Critics argued that this decision came too soon, particularly since Sharif claimed he sought broader player feedback despite assertions that funding was stable, stating he would personally contribute additional investment.

Community Response and Sale Figures

The reaction to *Ashes of Creation’s* state upon its Steam release has been mixed, with user reviews currently reflecting a 51% approval rating. The game’s launch saw a peak concurrent player count of 31.8K, which has since declined. Sales estimates range significantly between 220K and 320K units, translating to an estimated revenue between $11 million and $16 million on Steam. However, after accounting for Valve’s 30% commission, Intrepid’s net revenue is likely between $7.7 million and $11.2 million.

Unfulfilled Promises and a Genre in Crisis

Adding to the dissatisfaction among backers is a promise made during the original Kickstarter campaign: Intrepid pledged to refund all backers in full if the game failed to launch. As it now stands, the game has launched, leading many to question whether this was merely a tactic for fulfilling that commitment, which was not legally binding.

This latest development marks a significant setback for a gaming genre that has already faced challenges, particularly with other high-profile MMO projects, including Amazon’s *New World* and the forthcoming *The Lord of the Rings* MMO, both abandoning their ambitious goals. The community watches closely as the situation unfolds, hopeful for some resolution in the face of adversity.

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