
AMD is poised to revolutionize the gaming landscape with its innovative UDNA architecture, set to significantly enhance Radeon GPUs and the upcoming next-generation consoles, including the PlayStation and Xbox.
AMD’s UDNA Architecture: Doubling Raytracing and AI Performance in Next-Gen Graphics
Recently, insights shared by a user named Kepler_L2 on the Neogaf forums have shed light on AMD’s next gaming graphics architecture, UDNA. This architecture is anticipated to launch in the coming year alongside AMD’s next-generation Radeon GPUs and will also power new consoles like the Xbox and PlayStation.
Kepler’s leak indicates that both the forthcoming PlayStation 6 and the “next Xbox”will be equipped with the same GPU architecture tailored for superior raytracing and artificial intelligence capabilities. Though Kepler has a reputation for reliability, it is prudent to approach this information as speculative at this stage.

One of the promising aspects of the UDNA architecture is its expected 20% performance boost in rasterization per compute unit, offering a substantial improvement over the already impressive RDNA 4 architecture, which itself brings advancements compared to RDNA 3. It is essential to highlight that this is a computed gain per CU, with AMD anticipated to increase the number of compute units in future models. Currently, the PS5 Pro is equipped with 60 compute units, while the Xbox Series X has 56 compute units, where the PS5 Pro’s modern structure provides faster raytracing and AI performance that may exceed those of RDNA 4.

The AMD Radeon RX 9070 XT, for instance, features 64 RDNA 4 compute units, which is a decrease from the 96 compute units of RDNA 3 GPUs. Nevertheless, it maintains competitive performance in various titles, particularly excelling in raytracing and AI functionalities.
Given the industry’s shift toward ray-traced graphics, AMD’s strategic focus on enhancing raytracing and AI capabilities aligns with emerging trends in gaming. These improvements may culminate in a projected doubling of performance in both raytracing and AI functionalities, signifying a robust commitment to advancing path tracing technologies. AMD’s forthcoming FSR 4 Redstone technology is set to demonstrate these capabilities, making gaming experiences richer and more immersive.

Furthermore, the advancements in upscaling and frame generation techniques will require enhanced AI performance, a crucial focus area for AMD moving forward. By integrating new neural and machine learning technologies, AMD aims to not only elevate image quality but also stabilize the gaming experience overall.
While these details should be considered with caution for now, AMD’s track record in recent months lends credibility to these claims. Anticipation builds as we await formal announcements in the near future.
Sources: Neogaf Forums, Reddit
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