AMD releases FSR 2.0 source code as FSR 1.0 turns 1 year old

As of yesterday, AMD FidelityFX Super Resolution technology is one year old and now developers are moving to support for FSR 2.0, which is already used in many games. Implementing FSR 2.0 and learning the technology is now even easier as AMD has officially released the source code under an open source license. 

As with FSR 1.0, AMD continues to support the open source community with FSR 2.0. As of yesterday, the source code is now freely available through GPUOpen under the MIT license. For those who don’t know, the MIT license is an open source software license that gives developers a lot of freedom to modify and redistribute, making it very popular among open source projects.

 

FSR 2.0 is currently available for everyone to try out on Deathloop, with the feature rolling out to over 20 other games in the coming months. FSR as a whole, including FSR 1.0 and 2.0, is now available (or “expected”) in over 110 games, a significant achievement just one year after launch. FSR 1.0 has already become the fastest adopting gaming technology when it reached 70+ supported games at the end of 2021. As 2022 progressed, industry support only increased.

It is important to note that games may support and allow users to choose between FSR 1.0 and 2.0, as shown in Deathloop. FSR 2.0 now supports the DX12 and Vulkan APIs, has plugins for Unreal Engine 4, and will be available soon for Unreal Engine 5. The technology is also available via the Xbox SDK for console games, in addition to the recent open source release.

You can find everything you need to know about FSR 2.0, including links to various downloads, documentation, and samples, on the AMD website. You can also find the FSR 2.0 source code on GitHub .

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