A Universal Time: Exploring All Character Abilities

A Universal Time: Exploring All Character Abilities

A Universal Time is an action RPG that draws inspiration from legendary anime and manga series, delivering an immersive gaming experience where you confront formidable opponents and enhance your prowess. To grow stronger, you must acquire one of the game’s distinct move sets, referred to as Abilities. These Abilities not only change your combat techniques but also offer unique advantages.

This article serves as a comprehensive guide to all Abilities available in AUT, along with a brief explanation of their functionalities.

Understanding Abilities in A Universal Time

Abilities can be crafted (Image via Roblox)
Abilities can be crafted (Image via Roblox)

In A Universal Time, Abilities act as enhancements that modify your combat moves and increase your effectiveness during battles. Depending on the Ability you select, you can excel in different combat styles: melee, ranged, or defensive. A majority of Abilities in the game take inspiration from classic franchises such as JoJo’s Bizarre Adventure, Dragon Ball, One Piece, and others.

At the beginning of your journey in this Roblox environment, you are assigned the default Standless Ability, which can be replaced by acquiring another Ability. You can gain new Abilities via Crafting or by completing various quests scattered throughout the game world.

Upon equipping an Ability, your updated move list will appear on the right side of the screen, allowing you to utilize your new skills. Each Ability has a unique damage output and combo sequence. Experiment with the different abilities to discover their full potential.

Complete List of Abilities in AUT

Official cover art for the game (Image via Roblox)
Official cover art for the game (Image via Roblox)

In general, there are four major categories of Abilities present in the game: Stand and JoJo Abilities, Universal Abilities, Original Abilities, and Boss-exclusive Abilities. Below is a complete list of Stand and JoJo Abilities that players can acquire in AUT:

  • Base Hamon
  • Jonathan Hamon
  • Vampire
  • Joseph Hamon
  • Kars
  • Anubis
  • Star Platinum
  • Magician’s Red
  • The World
  • Silver Chariot
  • Shadow Dio
  • Crazy Diamond
  • Star Platinum: The World
  • The Hand
  • Killer Queen
  • Gold Experience
  • Sticky Fingers
  • King Crimson
  • Gold Experience Requiem
  • Weather Report
  • Whitesnake
  • C-Moon
  • Made In Heaven
  • The World: High Voltage
  • The World Over Heaven

The subsequent list outlines the Universal Abilities within AUT:

  • Broccoli
  • Killua
  • Cursed Child
  • The Strongest
  • Kuro Claws
  • Gum
  • Hito Model: Nika
  • Gryphon
  • Ope Ope no Mi
  • Mero Mero no Mi
  • Call Call no Mi
  • Shadow
  • Yasuo
  • Again
  • Brickbattle
  • Sakuya Izayoi
  • Soul Survivor
  • Asgore
  • Without
  • Standless

Here are the Original Abilities crafted exclusively for the game:

  • Anshen
  • Chrono Warden
  • Dawn
  • Dragon Knight
  • Locke
  • Nocturnal
  • PLANET // SHAPER
  • Reaper
  • Star Platinum: Requiem
  • Shadow The World: Requiem
  • Sun
  • Shading
  • Xeno

Finally, here are the Boss-exclusive Abilities, which can’t be acquired by regular players:

  • Whitebeard
  • The Traitor
  • The Oni

Frequently Asked Questions

What is the quickest method to obtain an Ability in A Universal Time?

Completing a questline that grants you the desired Ability is the most straightforward way to acquire one.

How do I craft an Ability in A Universal Time?

To craft an Ability, collect the required Ability Shards and combine them with the designated item in the Crafting menu.

Where can I find Ability Shards in A Universal Time?

You can obtain Ability Shards by performing summons on the Ability Banner or through defeating bosses and enemies for drops.

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