A Universal Time: Complete Guide to All Traits and How to Acquire Them
A Universal Time invites players to engage in epic battles against legendary characters from various animanga worlds, honing formidable new abilities to enhance their strength. One key element in your quest for power lies in Traits, which provide essential advantages, particularly for advanced game challenges. These Traits are passive skills that either improve your stats or provide distinctive effects.
Ways to Acquire Traits in A Universal Time
The most effective method to earn Traits is by leveling up. For every 25 levels you ascend, you receive Trait Hands, which you can exchange for your desired Traits. Moreover, completing the Guide NPC’s quest guarantees a Trait drop. While this quest can be attempted only once, it’s an excellent starting point for gaining your first Trait.
Traits are categorized into five rarities: Common, Rare, Epic, Legendary, and Mythic. Initially, players can only access Common, Rare, and Epic Traits; the others become available after reaching certain Ascension Levels. At Ascension Level 5, the Legendary Trait pool is unlocked, and to access Mythic Traits, you must achieve Ascension Level 10.
It is essential to note that Ascension Levels do not influence the drop probability of Traits. You will need numerous Trait Hand conversions to have a chance at securing the game’s top Traits.
If you wish to change your Trait, you can do so through the Trait Reroller. It costs 100 UPoints to obtain a Trait of Epic rarity or higher, provided you already possess at least one Trait. With sufficient UPoints, you can also acquire a Mythic Trait, which significantly reduces the time spent grinding for Trait Hands.
Complete List of Traits in AUT
Below is a comprehensive table of all available Common, Rare, and Epic Traits within the game:
Name |
Rarity |
Effect |
Fortified |
Common |
+8% damage resistance. |
Fortunate |
Common |
2% increase in crit chance. |
Hasty |
Common |
4% reduction in cooldown times. |
Healthy |
Common |
+5% base health. |
Kind |
Common |
+5% healing received. |
Menacing |
Common |
Posture restores 0.5% max HP per second. |
Sharp |
Common |
5% of damage is converted to true damage. |
Sickly |
Common |
Damage is dealt over time at the cost of 5% additional damage. |
Strong |
Common |
+5% damage dealt. |
Swift |
Common |
+6% boost in movement speed. |
Arcane |
Rare |
+8% heat accumulation. |
Productive |
Rare |
Cooldowns reduced by 6%. |
Lucky |
Rare |
+4% chance for critical hits. |
Powerful |
Rare |
+10% damage increase. |
Piercing |
Rare |
10% damage converted to true damage. |
Poisonous |
Rare |
Damage inflicted over time for an additional 10% damage dealt. |
Speedy |
Rare |
Movement speed increased by 6%, attack speed by 4%. |
Resistant |
Rare |
+10% damage resistance. |
Empathetic |
Rare |
+10% healing received. |
Pillowy |
Rare |
Reduces knockback received by 10%. |
Vital |
Rare |
Passive healing based on heat. |
Tanks |
Rare |
+10% base health. |
Vigilante |
Rare |
Healing doubled from recovery actions. |
Protector |
Epic |
+20% increased healing. |
Favored |
Epic |
8% increase in crit chance. |
Spicy |
Epic |
Knockback received is reduced by 15%. |
Sonic |
Epic |
+8% faster movement speed, +6% attack speed. |
Assassin |
Epic |
Damage increases with the enemy’s health (0-30%). |
Lethal |
Epic |
15% of damage counts as true damage. |
Flaming |
Epic |
50% chance of inflicting flames on attacks. |
Enchanted |
Epic |
Gain 15% additional heat. |
Toxic |
Epic |
Damage is dealt over time for an added 15% total damage. |
Steadfast |
Epic |
Blocked attacks deal 0 damage; 25% chance to avoid guard breaks. |
Buso Haki |
Epic |
+15% damage and 25% damage reduction from blocks. |
Buff |
Epic |
+15% damage dealt. |
Bombastic |
Epic |
Attack has a 25% chance to trigger explosions. |
Bypassing |
Epic |
Attacks ignore ragdoll effects, but ragdolled attacks only carry 50% stun. |
Armored |
Epic |
+16% damage resistance. |
Workhorse |
Epic |
6% faster cooldowns. |
Frostbite |
Epic |
Attacks can freeze enemies, which places Frostbite on cooldown for 5 seconds. |
Legendary and Mythic Traits provide significantly greater advantages, although they come with drawbacks known as Hexes that balance their application. Some Hexes enhance the utility of their associated Traits, while others serve to diminish their usefulness.
Below is a detailed overview of Mythic and Legendary Traits, along with their respective Hexes in AUT:
Name |
Rarity |
Effect |
Hex |
Hex Effect |
Economic |
Legendary |
Earn UCoins when inflicting damage. |
Greedy Economic |
Increases UCoin gain from dealing damage but deducts an equivalent amount when you take damage. |
Prime |
Legendary |
+20% damage, +20% damage resistance. |
Overconfident Prime |
Cyclical changes between two states every 10 seconds: Prime State offers +40% damage and +30% resistance, while Exhausted State gives -10% to both. |
Overflowing |
Legendary |
Cooldowns are 15% faster. |
Torrential Overflowing |
Each ability has a 50/50 chance of either being 30% faster or having extended cooldowns. |
Vampiric |
Legendary |
10% lifesteal from attacks. |
Ancient Vampiric |
Reduce max health by 5% and lifesteal by 5%, with 20% of damage absorbed as healing. |
Voided |
Legendary |
15% chance to create black holes with attacks. |
Abyssal Voided |
25% chance to create black holes upon dealing damage, which may deal AOE damage to all, including the attacker. |
Solar |
Legendary |
+30% faster movement and +15% attack speed. Double the perfect block window. |
Icarus Solar |
If distant from other players, experience linear speed falloff, making you slower when isolated. |
Angelic |
Legendary |
+50% healing. Nearby players are healed when you pose. |
Fallen Angelic |
+120% healing. Cannot receive healing; damage dealt increases by 30% while also taking additional damage. |
Gambler |
Legendary |
+30% crit chance. |
Idle Death Gambler |
+25% crit damage; gain 15% bonus crit chance based on heat. Crit hits may infuriate enemies, resulting in additional damage and movement speed boosts for them. |
Cursed |
Legendary |
Your damage output increases as your health decreases. |
Undying Cursed |
Max health is halved, doubling your damage output. |
Deferred |
Legendary |
Additional 30% damage applied over time. |
Fractured Deferred |
40% damage over time, with each tick having a 10% chance to crit and reflect damage back at you. |
True |
Legendary |
+25% bonus true damage. |
Vitriolic True |
+40% additional true damage; a portion of the true damage may be inflicted on you. |
Gluttonous |
Legendary |
Heat costs decreased by 30%, +15% heat regeneration. Heat impacts damage and resistance. |
Festering Gluttonous |
Heat costs reduced by 50%, with quicker regeneration. Damage and resistance enhancements based on heat at broader limits. |
Cultivation |
Legendary |
Random stat point gain every minute, capped at 100 per category. |
Soul-Reaping Cultivation |
Random stats gained every minute, up to 250 per category. Upon death, the points in one stat will be reset. |
RCT |
Mythic |
-15% health pool, with passive healing based on current heat. Heat decreases over time. |
Automatic RCT |
-30% health pool, with heightened passive healing contingent on heat; constant heat expense with no restoration upon being damaged. |
Godly |
Mythic |
+50% damage, +35% damage resistance; the Finisher Rush Attack has random status effects. |
Egotistic Godly |
Cyclic changes every 10 seconds: Godly State offers +80% damage and +50% damage resistance; Exhausted State gives -15% to both. |
Ryoiki |
Mythic |
When heat is above 50, you engage in domain amplification granting buff resistance and hyper armor, with constant heat drain. |
Heavenly Restricted Ryoiki |
Constant domain amplification for debuff resistance and hyper armor, no heat gain possible; every 5 seconds, receive an attack that always bypasses enemy defenses. |
Temporal |
Mythic |
Slows down other players’ walk speed and cooldowns when you are near them, and heat usage is reduced by 50%. |
FTL Temporal |
Apply debuffs based on proximity. Your heat increases the debuff range, and your heat burns faster near players. The slowdown effects lessen on players with higher heat. |
Spiritual |
Mythic |
Your first rush attack teleports you to the nearest opponent with sufficient heat. All heat costs are halved, with increased heat regeneration. |
Psychotic Spiritual |
Teleportation for the first rush attack becomes reliable with heat; with heat building responsibility, optimizing damage resistance and output accordingly. |
Frequently Asked Questions
What are the methods to acquire Traits in A Universal Time?
Traits can be accumulated through the conversion of Trait Hands, which are awarded for every 25 levels achieved.
How can I reroll Traits in A Universal Time?
What Trait rarities exist in A Universal Time?
The available rarities for Traits include Common, Rare, Epic, Legendary, and Mythic.
Leave a Reply