8 Non-Roguelike Games Featuring Death as a Core Gameplay Mechanic

8 Non-Roguelike Games Featuring Death as a Core Gameplay Mechanic

In the realm of video games, death has long been a fundamental gameplay element, often serving as a common mechanic across various genres. For instance, in classics like Super Mario Bros., tumbling into a pit results in losing a life and reverting to a previous checkpoint—straightforward and conventional.

However, a notable exception lies within the roguelike genre, where each demise resets progress yet can also unlock new skills, abilities, or narrative elements. Despite this unique twist, other gaming genres still occasionally reimagine the essence of death, leading to diverse and innovative takes on this classic theme.

Some titles introduce novel ways to respond to death, while others may eliminate it altogether from traditional gameplay frameworks. Even if subtly incorporated, these variations on death enrich player experiences, showcasing the potential for creativity in design. Here, we explore eight video games that uniquely engage with death mechanics.

1.Killer7

Someone’s Gotta Clean Up This Mess

Garcian retrieves a head in Killer7

Killer7 presents a fascinating narrative twist on death. Players control different members of the titular assassin group, each existing as a “persona, ”transforming into one another as needed. While the mechanics can be perplexing, the thematic execution is compelling.

When a persona dies, their remains—a severed head—must be retrieved by Garcian Smith, the team’s cleaner. Players must navigate back to the scene of the death to reclaim the head, which, once returned to Harman’s Room, allows for revival without hassle. This process means players can afford frequent deaths, provided they can successfully fetch the heads before facing the endgame—unlike many titles, a true game over only occurs if Garcian himself is slain.

2.The Legacy of Kain: Soul Reaver

Where Else Were You Going To Go?

Raziel at the entrance to the Abyss in Legacy of Kain: Soul Reaver

The Legacy of Kain: Soul Reaver introduces players to Raziel, a character who experiences rejuvenation post-murder at Kain’s hands. As a wraith, Raziel enjoys unique perks—the most notable being that he can’t truly die again. Death simply transports him back to the spectral realm.

In the physical world, upon demise, he returns to its specter counterpart, whereas dying in the spectral realm results in his return to the Abyss. This mechanic can sometimes hinder navigation but is manageable with knowledge of specific portals, making the process much less cumbersome over time.

3.World of Warcraft

Where Did I Leave That Body…

Ghosts around a graveyard in World of Warcraft

Designing a robust player resurrection system in an MMORPG like World of Warcraft requires careful balance. If players resurrect too readily, encounters become trivial. Conversely, a cumbersome system may deter players from participating in quests.

When players die, they reawaken as ghosts near the nearest graveyard, with choices on how to proceed. The optimal route entails racing back to their corpse to reclaim their loot. Alternatively, a Spirit Healer can revive players instantaneously for a durability cost—though players risk longer wait times should they experience multiple deaths in succession.

4.Shovel Knight

You Can’t Take It With You

Dying and losing money in Shovel Knight

Shovel Knight masterfully blends elements from iconic titles while forging its own identity. Unlike its inspiration, Mega Man, players don’t have lives, yet death still carries penalties reminiscent of Dark Souls. Upon dying, players lose a significant portion of their gold in the form of money sacks that must be retrieved to prevent permanent loss.

Each death has its own unique twist: these sacks appear randomly around the death site, forcing players to tactically navigate and sometimes face greater challenges to recover lost wealth. Moreover, destroying checkpoints yields cash but also risk resetting players to a previous checkpoint if they die afterward, emphasizing strategic decision-making.

5.Ghost Trick

Once More, From The Top

Lynne shouts at Sissel in Ghost Trick

In Ghost Trick, players control Sissel, a ghost with the ability to possess deceased bodies and rewind time by four minutes before their death—an engaging gameplay hook that intertwines with the story’s plot.

More often than not, the deceased companionly offers clues during this rewind process, initiating a challenging puzzle-solving mechanic that blends gameplay with narrative intricacies, requiring players to think strategically and manipulate the environment to achieve their goals.

6.Sekiro: Shadows Die Twice

Death Perpetuates Rot

The Sculptor sick with Dragonrot in Sekiro

Sekiro: Shadows Die Twice diverges significantly from traditional Souls mechanics, presenting players with substantial consequences after each death. Losing half of your money and earned experience after every fall or defeat adds weight to each encounter.

Yet, the repercussions extend beyond mere personal loss—each death spreads the debilitating Dragonrot disease, knocking out NPCs from quests and shaping the game’s world dynamics. The only remedy involves specific items that require concerted effort, dramatically raising the stakes of every encounter.

7.NieR: Automata

Get A Boost, Get A Helper

A repaired Android in NieR: Automata

NieR: Automata introduces players to Androids 2B and 9S, whose semi-disposable nature allows them to respawn by downloading their memories into new bodies. After dying, they retain their equipment but must retrieve their lost Plug-in Chips from their previous bodies, promoting tactical consideration in gameplay.

This fascinating mechanic offers players the choice to either restore their experience or convert their dead body into a temporary AI ally, enriching cooperative strategies during challenging scenarios.

8.Mutant Football League

Talk About Good Health Coverage

Managing players in Mutant Football League

Mutant Football League offers a radical twist on the traditional sports game, incorporating resurrection as a standard mechanic. Players manage teams consisting of various grotesque characters in a high-octane, brutal environment where injuries and fatalities are commonplace.

The chart-topping uniqueness comes when any player facing sudden death can be revived using in-game currency, creating a stark contrast with real-world sports insurance practices. However, the cost can be steep, as players are burdened with reviving their fallen teammates from their match earnings, fostering strategic considerations about team dynamics.

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