The release of the Mythical Island expansion for the Pokémon Trading Card Game Pocket has sparked interest in various cards known for their unique abilities and formidable attacks. Notable mentions like Celebi ex and Druddigon have quickly become competitive mainstays. Nevertheless, a host of undervalued cards remain overlooked, preventing players from tapping into their full potential. Integrating these hidden treasures into a deck can provide the crucial advantage players need to stand out and improve their gameplay.
Successful deck construction requires a strategic approach that emphasizes balance and synergy rather than merely filling the 20-card limit with the highest stats available. Some of these underrated cards have the potential to produce unexpected synergies and bolster existing strategies, offering players a strategic upper hand against those who rely solely on brute strength.
10 Galvantula Will Be A Welcome Addition To Pikachu Ex Decks
Serves As A Strong Alternative to Electrode
While Galvantula may not be the first card to consider among Lightning-type Pokémon, its unique capabilities can significantly bolster a Pikachu ex deck. This Stage 1 Pokémon serves as a viable alternative to Electrode, often overlooked as a cost-effective means to apply pressure on opponents and absorb damage. With its attack Electroweb, Galvantula not only deals 70 damage but also prevents the defending Pokémon from retreating on their next turn.
Type |
Lightning |
---|---|
Stage |
Stage 1 |
HP |
80 |
Attacks + Abilities |
Electroweb: 70 Damage + During your opponent’s next turn, the Defending Pokémon can’t retreat. |
Evolving from the 40 HP Joltik, Galvantula is quick and straightforward to integrate into any deck. Its attack requires only two Lightning Energy, allowing players to deal 70 damage as early as the second turn. This timeframe enables players to cycle through their deck to find their Pikachu ex, making it an ideal substitution once Galvantula has chipped away at the opponent’s HP. Additionally, a retreat cost of just one adds to its appeal.
9 Florges Will Heal A Way To Victory
Takes Some Time To Set Up, But Has Several Advantages
The Psychic-type decks have grown considerably stronger with the Mythical Island expansion, offering players numerous strategic choices. Florges emerges as a versatile card that enhances both longevity and damage output. As a Stage 2 Pokémon evolving from Floette and Flabébé, Florges brings notable attributes to the table. For instance, Flabébé can put opponents to sleep, while Floette heals 10 damage with each attack—but it is Florges that will significantly influence a player’s strategy.
Type |
Psychic |
---|---|
Stage |
Stage 2 |
HP |
120 |
Attacks + Abilities |
Bloomshine: 80 Damage + Heal 20 damage from each of your Pokémon. |
Using just two Psychic Energy, Florges can unleash its attack Bloomshine, inflicting 80 damage—a considerable number capable of dispatching many opposing cards. Additionally, Bloomshine heals 20 damage from each benched Pokémon, extending the life of Psychic-type decks. With 120 HP, it can also hold its own against damage, particularly when faced with a wounded Mewtwo ex. The primary drawback is the time required to set it up, needing to evolve twice to use it effectively.
8 Stonjourner Is A Damage-Absorbing Tank
Break Down The Opposition Slowly
Stonjourner is a robust Fighting-type Pokémon, ideal for decks that feature Marowak ex or Machamp ex. This basic Pokémon boasts a significant 120 HP, making it a strong choice to start in the Active Spot. Its durable nature allows it to absorb damage from faster cards like Mewtwo ex, thereby giving the player an opportunity to position stronger options on their bench.
Type |
Fighting |
---|---|
Stage |
Basic |
HP |
120 |
Attacks + Abilities |
Mega Kick: 90 Damage |
Mega Kick, an attack costing three Fighting Energy, hits for 90 damage—enough to severely weaken any ex card. Stonjourner should be utilized to absorb incoming attacks while returning solid damage, perhaps changing the dynamic of a Fighting-type deck that might initially seem lackluster.
7 Sigilyph Can Increase The Speed Of A Psychic-Type Deck
Easily Elevate A Mewtwo Ex Deck
Sigilyph is a basic Psychic-type card that can enhance the speed of a Mewtwo ex deck, although many players might overlook its value. Amid a sea of attractive options for Psychic decks, Sigilyph can easily fall through the cracks. However, with its commendable 80 HP, it can sufficiently sustain itself in the Active Spot during the initial turns. This endurance gives players critical turns to energize Mewtwo ex or Mew ex and deploy the crucial Gardevoir evolution line.
Type |
Psychic |
---|---|
Stage |
Basic |
HP |
80 |
Attacks + Abilities |
Spike Draw: 10 Damage + Draw a card. |
This card’s versatility is emphasized by its attack. Spike Draw may deal only 10 damage, yet its ability to allow the player to draw a card enhances its effectiveness greatly. In the realm of Psychic decks, the ability to find critical cards swiftly can significantly dictate the outcome of the game, and Sigilyph can be a vital element in improving those odds.
6 Exeggutor Can Do Huge Amounts of Damage
A Strong Counter To Celebi Ex
Available in multiple versions, Exeggutor includes a notably effective ex variant. In light of this, many players may overlook the formidable capabilities associated with the Mythical Island version, as well as its clever synergy with its pre-evolution, Exeggcute. This Stage 1 Pokémon boasts an impressive 130 HP, providing resilience against various aggressive attacks. Its Psychic attack additionally deals a base of 80 damage while inflicting 20 extra damage for every energy attached to the opponent’s Active Pokémon, making it a stellar counter against Celebi ex decks.
Type |
Grass |
---|---|
Stage |
Stage 1 |
HP |
130 |
Attacks + Abilities |
Psychic: 80+ Damage + This attack does 20 more damage for each Energy attached to your opponent’s Active Pokémon. |
While Psychic demands four energy to execute—a combination of one Grass Energy and three Colorless energies—it’s important to utilize Exeggcute for rapid energy accumulation. With its Growth Spurt ability, Exeggcute allows players to take a Grass Energy from the Energy Zone and attach it to Exeggutor, effectively accelerating its readiness. Additionally, utilizing Serperior can further expedite this process thanks to its energy-doubling abilities.
5 Drednaw Should Be Used To Frustrate The Opponent
Remove The Opponent’s Energy With Lucky Coin Flips
Drednaw is an exceptional choice for control decks, utilizing its attack to potentially frustrate opponents into conceding. This Stage 1 card features a remarkable HP of 130, presenting a significant challenge for opponents trying to take it down. Evolving from Chewtle, a basic Pokémon boasting 80 HP that can deal 30 damage, Drednaw emerges as an underrated asset for Water-type decks in Pokémon TCG Pocket‘s Mythical Island set.
Type |
Water |
---|---|
Stage |
Stage 1 |
HP |
130 |
Attacks + Abilities |
Crunch: 70 Damage + Flip a coin. If heads, discard a random Energy from your opponent’s Active Pokémon. |
The attack Crunch, dealing 70 damage without any requirements beyond three Water Energy, grants the player the chance to flip a coin; should it land on heads, a random Energy from the opponent’s Active Pokémon can be discarded. This capability can mess with opponents’ gameplay strategies, allowing adept players to hinder their opponents’ ability to sustain attacks effectively. Drednaw works exceptionally well against Mewtwo ex decks when used judiciously. Moreover, playing along with Misty enables enhanced energy production for Crunch, adding to its viability.
4 Marshadow Will Easily Finish Off Your Opponent
When utilized correctly, Marshadow can be an astoundingly potent addition to any deck. This basic card can easily position itself on the bench of Fighting-type decks to leverage its attack, Revenge. This attack can initially deal 40 damage, but if any of the player’s Pokémon were knocked out by an attack during their opponent’s last turn, it gains an extra 60 damage, totaling as much as 100.
Type |
Fighting |
---|---|
Stage |
Basic |
HP |
80 |
Attacks + Abilities |
Revenge: 40+ Damage + If any of your Pokémon were Knocked Out by damage from an attack during your opponent’s last turn, this attack does 60 more damage. |
This card displays exceptional synergy with decks featuring Aerodactyl ex and Onix, acting as a valuable finishing tool. When paired with Machamp ex, both Marshadow and Druddigon create powerful team combinations capable of taking down challenging opponents. Its strategic merit, combined with the captivating design of its full-art variant, makes this card worthy of greater acknowledgment.
3 Dedenne Can Work In Multiple Strong Decks
Stall The Opponent Easily
Dedenne might appear less impressive at first glance, despite its charming full-art rendition. However, its ability to stall opponents and grant players essential time to implement their strategies should not be underestimated. Utilizing Thunder Shock, Dedenne inflicts just 10 damage but the key is its potential effect: by flipping a coin, if it lands on heads, the opponent’s Active Pokémon becomes paralyzed.
Type |
Lightning |
---|---|
Stage |
Basic |
HP |
60 |
Attacks + Abilities |
Thunder Shock: 10 Damage + Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed. |
Despite its modest stats of 60 HP and low damage, this card can fit smoothly into numerous decks. Dedenne works exceptionally well in combinations with Dragonite and Druddigon, providing invaluable stalling to set up Dragonite’s capabilities. Additionally, it integrates seamlessly into the popular Pikachu ex deck.
2 Dhelmise Is Perfect For Finishing Long-Lasting Battles
Does A Deceptive Amount Of Damage When Used Correctly
Dhelmise is a valuable Grass-type Pokémon that fits perfectly within Celebi ex decks. Its attack, Energy Whip, appears lackluster at a mere 20 damage for one Grass Energy, which leads to widespread neglect. However, this card can perform far better than many expect: with three additional Grass Energy attached, it can yield a whopping 70 extra damage.
Type |
Grass |
---|---|
Stage |
Basic |
HP |
100 |
Attacks + Abilities |
Energy Whip: 20 Damage + If this Pokémon has at least 3 extra Grass Energy attached, this attack does 70 more damage. |
Grass decks excel at energy production, primarily due to Serperior and its resourceful ability. Pairing Dhelmise with Serperior allows players to efficiently execute the potent 90 damage attack. Such strategic flexibility makes this card indispensable during protracted battles.
1 Volcarona Will Punish Weaker Pokémon
Targets Any Pokémon In Play
Though Volcarona may be viewed as an underused card due to its requirement of discarding two Fire Energy for each attack, its capabilities in certain decks can quickly turn the tide of a battle. The attack Volcanic Ash not only inflicts 80 damage but also allows players to select which of their opponent’s Pokémon to target.
Type |
Fire |
---|---|
Stage |
Stage 1 |
HP |
120 |
Attacks + Abilities |
Volcanic Ash: Discard 2 Fire Energy from this Pokémon. This attack does 80 damage to 1 of your opponent’s Pokémon. |
When combined with the Pokémon Flute card, players can resurrect and repeatedly target weaker Pokémon, maximizing damage while avoiding strenuous confrontations with formidable ex cards. Ultimately, it is clear that many players underestimate Volcarona in the Pokémon TCG Pocket.
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