Baldur’s Gate 3 immerses players in a rich tapestry of choices that shape the narrative and influence relationships with companions. Most of these decisions hover in morally gray areas, often resulting in a beneficial outcome for at least one party involved. However, among the myriad choices presented, some stand out as egregiously poor, misguided, or downright disastrous, leading to unambiguously negative consequences within the game world.
These choices vary in magnitude—some may seem trivial, while others carry significant ramifications. Each identified decision not only inflicts permanent penalties on the party, but may also result in the unnecessary demise of allies or widespread disdain from those in the player’s camp. This list outlines ten of the most misguided choices you can make in Baldur’s Gate 3, underscoring the importance of discernment in your decision-making process.
10 Everyone Hates When You Lick The Spider Corpse
A Nasty And Completely Unhinged Thing To Do
Within the daunting confines of the gauntlet of Shar lurk various threats, including the devil Yurgir and his entourage of merregons. Among the objects of interest near his camp is a large, decaying spider carcass, which surprisingly possesses an alluring scent. Engaging with Yurgir’s group reveals that this carcass is drenched in a potion designed to keep Yurgir’s displacer beast, Nessa, subdued.
Interestingly, one character manifests unusual approval for this grisly interaction: Karlach. However, the majority will find this decision revolting. By choosing to smell or—more grotesquely—lick the carcass, players gain nothing aside from experiencing the charming potion’s flavor. Yet, this absurd choice incurs the disapproval of every party member, resulting in a significant loss of their respect and camaraderie. It’s a humorous decision that exemplifies a terrible path for your character.
9 Having Sex With Mizora Will Polarize Many Party Members
A Costly Exchange For A Night Of Devilish Debauchery
Mizora, Wyll’s patron and a less-than-friendly fiend, appears throughout the game, often criticizing Wyll’s actions. As the narrative unfolds, she may offer a questionable interaction to the player, leading to a potential romantic entanglement. Engaging with Mizora can have polarizing effects on party dynamics, making it a choice filled with peril.
8 Haarlep The Succubus Should Not Be Indulged
Stay Chaste In The House Of Hope
Exploring the House of Hope, players may encounter Haarlep, a succubus offering assistance in exchange for intimacy. While it seems like an innocuous deal at first glance, opting for such a liaison can lead to dire consequences. First, Haarlep’s help can be attained without engaging in this bargain, especially after eliminating her.
Additionally, succumbing to her charms comes with a catch: this act entitles Haarlep to exert influence over your character, causing permanent discomfort and otherwise unwanted affiliations. Besides, the vast majority of companions will look unfavorably at this decision, leading to strained relationships in your party.
7 Insulting Vlaakith Will Ensure Your Quick Death
Avoid Incurring The Lich Queen’s Wrath
Vlaakith, the lich queen, is a formidable antagonist whose ire is best avoided. During your initial encounter, she may task the player with eliminating a guardian within the astral prism. Disobedience or mockery in her presence is ill-advised, as she has the power to swiftly end your journey, potentially resulting in an immediate game over.
6 Attacking Omeluum Will Lose You A Potential Ally
One Good Illithid In The Game
While traversing the Underdark, players may encounter Omeluum, an exceptional mind flayer with a peaceful disposition. This character offers valuable insights into dealing with the player’s tadpole affliction and can facilitate quests later in the game. However, a misguided decision to attack him will forfeit this opportunity, resulting in a loss of potential allies and quests later in the story.
5 Sending Barcus Flying Is Funny, But Not Helpful
Be Careful With The Windmill Levers
Early in the game, players may find Barcus Wroot tied to the sails of a windmill, spinning helplessly. Intervention seems straightforward, but players could unintentionally cause Barcus to be sent flying by mishandling the windmill lever. Although the moment may elicit laughter, it permanently removes a valuable ally from the mix.
4 Sending Back Scratch Is Among The Most Monstrous Acts One Can Commit
Why Would Anyone Do This To The Loyal Hound?
Players form bonds with Scratch, a helpful companion dog, often seeking to protect him throughout their adventures. However, players are presented with a horrendous choice upon reaching Rivington: returning Scratch to his abusive prior owner. This decision not only highlights the cruel nature of some characters in the game but risks losing Scratch as an invaluable ally.
3 Killing Mizora In The Oubliette Will Doom The Blade Of Frontiers
Resist The Temptation To Delete This Smarmy Devil
Choosing to kill Mizora while she is imprisoned in the oubliette may seem satisfying, but such an act would doom Wyll under the terms of his contract. This catastrophic error not only eliminates a valuable ally but also carries severe consequences for Wyll’s fate in the game. Players should resist the impulse to act rashly and instead focus on freeing her.
2 Letting Orin Kill Her Hostage Will Leave You With One Less Companion
This Changeling Does Not Make Empty Threats
As players advance to Act Three, they encounter Orin, a changeling who threatens the life of a party member unless the player complies with her demands. Those who fail to navigate this situation carefully may find themselves losing a valued ally permanently, as hostage scenarios offer stark reminders of consequence and the stakes involved in player agency.
1 Letting Ethel Take Your Eye Is Super Not Worth It
A Permanent Debuff And The Potential Loss Of A Good Power Later On
Auntie Ethel’s offer to cure the tadpole affliction by sacrificing an eye seems enticing; however, it carries detrimental repercussions. Ethel’s magic only results in a permanent debuff, diminishing the player’s ability to perceive effectively and preventing access to future powerful items. Players are advised against accepting such an exchange, as it limits their potential within the game drastically.
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