10 Overrated Indie Games You Should Know About

10 Overrated Indie Games You Should Know About

In the world of gaming, there’s a noticeable trend in how both critics and players respond to indie titles. Frequently, these games receive more lenient critiques, often overlooking their imperfections. This can sometimes make sense; after all, no one wants to take down the underdog.

While I admit to occasionally being swayed by this sentiment, I endeavor to adopt a more objective lens when analyzing indie games. By stripping away the usual joy and whimsy, I uncover the flaws that may not be as apparent on the surface.

Many indie games come with innovative concepts, initially offering a unique and enjoyable experience. However, they often fall short in areas like polish and variety. This lack of depth leads to experiences that can feel tedious, yet they sometimes garner praise that exceeds their actual merit.

10 Unpacking

Skimming the Surface

Opening boxes in the bedroom in Unpacking

I had a relaxing experience with Unpacking, but it mostly left me remembering the story, which barely constitutes 5% of the gameplay. A significant portion of the game revolves around clicking on an item and dragging it to the right location.

While this mechanic can be quite soothing, especially when using a controller, the repetitive nature quickly makes the gameplay feel stale. It’s surprising, given the game’s relatively short playtime.

The core experience doesn’t evolve beyond simply relocating items around a space, and after a couple of hours, the simplicity can wear thin. I found myself needing to take breaks, feeling fatigue watching books slowly slide across the screen, despite its charm.

9 What Remains of Edith Finch

Boiled Down

The Finch House from What Remains of Edith Finch

While I find What Remains of Edith Finch enjoyable as a walking simulator, it often receives undue accolades due to its lack of true interactivity. Check any review, and you’ll see little mention of its gameplay mechanics; it’s primarily the narrative that shines.

Though the story captures interest, I often think to myself that it could be translated into a film without losing its essence. This doesn’t render it a bad game, but it does reflect how the 42, 000 glowing Steam reviews may come from individuals who would achieve a similar effect through a movie rather than gameplay.

8 Dwarf Fortress

Overwhelming Niche

Detailed layout of an underground fortress in Dwarf Fortress

I have immense admiration for Dwarf Fortress and its two decades of continuous development. It stands out as a phenomenal strategy simulation game for those who are really into it.

That said, just because I respect it doesn’t mean I enjoy playing it. The depth of world building and the sheer level of control can be overwhelming. For those who find strategy games, like Civilization, stressful, Dwarf Fortress can feel even more intimidating.

With its complicated mechanics and a user interface that has only recently improved, it’s clear that this game caters strictly to a hardcore niche of gamers, likely leaving casual players feeling lost.

7 N++

Simple and Slippery

N++ gameplay from Steam

N++ is a recommendation only for those in search of a tough precision platformer. Its controls, however, feel more cumbersome than enjoyable. Unlike smoother experiences like Celeste or Super Meat Boy, the mechanics here can leave players feeling frustrated.

The physics behind movement feel sluggish, making each level play out like an ice level, where navigating feels inherently challenging. Although the game boasts substantial content, its irritating control scheme results in less enjoyment for many players.

6 Magical Delicacy

Split Apart

Image of Magical Delicacy, with the Port in clear daylight.

You may not have heard of Magical Delicacy. However, despite its positive reception, I found my experience underwhelming. Merging cooking, platforming, and Metroidvania elements, the game ultimately stumbles across the board, lacking the depth or execution to feel cohesive.

Despite a charming narrative, it seems the game fell short in each aspect of its design, resulting in an experience far below its potential.

5 Papers, Please

Unfortunate Classic

Papers Please

Many regard the early 2010s as the golden age of indie games, yet Papers, Please remains a title that often escapes criticism despite its clear shortcomings. While charming and artistically crafted, the gameplay becomes mundane rapidly.

The core mechanic revolves around reading and stamping passports, which grows repetitive. Although the interrogation sequences could provide layers of intrigue, they tend to devolve into tedious paperwork that lacks engagement.

4 Brotato

Beaten to the Ground

Prioritize different targets in Brotato

I seem to find myself in the minority regarding Brotato, a genre many enjoy, but I struggle with its appeal. While I acknowledge its success within the Godot community, the gameplay mechanics left me wanting.

The upgrades often seem superficial, boiling down to variations of damage without adding real engagement. I crave movement, more manual control in gameplay dynamics, and elements that require active participation.

The lack of such mechanics leaves me feeling detached from action, especially when I prefer titles like Terraria, which offer more engaging boss encounters.

3 Laika: Aged Through Blood

Rage Inducing

Screenshot of the Worm Boss Fight in Laika: Aged Through Blood.

I feel conflicted about Laika: Aged Through Blood; it excels in narrative, aesthetics, and sound, but the gameplay choices leave me frustrated. Its Metroidvania mechanics riding on a motorbike evoke potential, yet the controls are frenetic and overwhelming.

Trying to manage gameplay while maintaining gunfire control can feel harrowing, as numerous small irritations compile into nearly rage-inducing experiences. The artistic elements are extraordinary, but in practice, the game becomes more torturous than enjoyable.

2 My Time At Portia/Sandrock

Surface Level

Caring for Farm Animals in My Time at Portia

My Time At Portia and My Time At Sandrock exhibit interchangeable mediocrity, following the indie farming genre while failing to deliver the same immersive appeal as Stardew Valley.

The simplistic farming mechanics and sluggish combat detract from the experience, creating a sense of fragmented tasks that fail to connect, leading to disinterest. Those looking for a deep integration of mechanics might find these games lacking and feel their potential could have been better realized.

1 Vampire Survivors

Brain Rotting

Using the whip in Vampire Survivors

Once more, I find myself perplexed by the popularity of Vampire Survivors. As a Bullet Heaven game, it often induces a sense of monotony, and I’m baffled by its acclaim in the indie gaming community.

The gameplay revolves around running, collecting power-ups, and allowing auto-fighting mechanics to take over, leaving little engagement. It often feels more like a means to zone out rather than a stimulating experience. Despite its massive praise and positive reviews, I can’t help but question its true value compared to more interactive games.

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