Baldur’s Gate 3 offers a rich tapestry of choices, particularly for players aiming for an evil playthrough. Many of these decisions may not be immediately apparent, ranging from the blatantly malevolent to choices that require specific races or character builds to unlock unique dialogue. The game is replete with sinister opportunities from the early moments in the Grove to the depths of the Lower City.
For those diving into this darker side of the game—whether through the Dark Urge, an evil origin character, or a self-created villain—here are several easily overlooked evil decisions that can add an extra layer of malevolence to your playthrough. This guide provides insights to ensure you don’t miss out on these opportunities in your next round.
10 Pay Up Barth!
Grief Is Good, But Gold Is Better
Players encounter Barth in the Hollow following a pickpocket incident involving Meli, which leads to the “Return the Locket”quest. To access unique dialogue options, players must first allow Arabella to be bitten by a snake, resulting in her untimely demise. When Barth accuses Meli of thievery, letting her escape opens up the chance to intimidate Barth with a threat of sharing Arabella’s fate. This tactic forces him to readily part with the locket, which, unbeknownst to many, belonged to his deceased mother.
While the noble action would be to return it promptly, a more sinister choice is to demand a reward in exchange. Though Barth will begrudge this transaction, he will capitulate reluctantly, providing the player with a reward.
9 Let Aradin Knock Out Zevlor
Take Zevlor’s Fancy Gloves While You’re At It
During an encounter at the Druid’s Grove gate, players learn that Aradin has been searching for the Nightsong at Goblin’s Camp, with less than favorable results. A confrontation unfolds between him and Zevlor shortly after the group passes through the gate. Unbeknownst to many, Zevlor wears a stunning pair of gloves, generally accessible through the “Investigate Khaga”or “Kill Khaga”quests.
If players provoke Aradin into punching Zevlor during their argument, he will be knocked out. Seizing this opportunity, players can rob Zevlor of all his possessions, including those coveted gloves. Aligning with Aradin enhances the evil undertone, as he ultimately seeks monetary gain, encouraging players to hand the Nightsong over to Lorroakan for a reward.
8 Laugh At Elfrin
Duergar Dwarves Can Be Pretty Cruel
Upon descending into Auntie Ethel’s lair, players may come across a petrified dwarf named Elfrin. Interestingly, executing Auntie Ethel can free various NPCs trapped in this area. Upon returning to Elfrin once he is returned to flesh, players discover his overwhelming fear of the Bite curse.
While he’s not actually afflicted, players can revel in his paranoia through a unique dialogue option that allows them to mock him, especially after he hurls insults at the duergar race. Further taunting leads Elfrin to believe he’s cursed, prompting him to flee in despair.
7 Build Your Kuo-Toa Army
Down With BOOAL, All Hail Mahkloompah!
Within the Underdark, players will find the Kuo-Toa manipulated by a Redcap impostor named BOOOAL, who cunningly poses as a deity. Through some exploration, players can reveal the truth and choose to confront him without inciting hostility among the Kuo-Toa.
6 Give The Noblestalk To Baelen Bonecloak
There’s A Reason His Wife Likes Him Stupid
In the quest to locate Baelen Bonecloak, players will come across him trapped in Bibberbang. His wife, Derryth, is desperate to find a rare mushroom known as the Noblestalk. Incredibly, giving it to Baelen could restore his cruel demeanor, subjecting Derryth and their Deep Rothe to a tormenting cycle of abuse.
Players can learn about Baelen’s past, including his violent alcoholism and how it led to his current dullness—thanks to a dose of Wyvern Toxin from Derryth. Choosing to give him the Noblestalk initiates his transformation back into an abusive individual, showcasing a particularly cruel decision.
5 Steal Thulla’s Boots
Let Her Suffer And Betray The Duergar
Accessing the Grymforge involves retrieving Sargeant Thrimm’s Boots of Speed from Thulla, a task assigned by Gekh Coal. Thulla appears rather vulnerable, allowing players to snatch the boots while she slowly succumbs to duergar poison, sealing her fate.
Upon returning to Coal with the boots, players can gain entry to the Grymforge, further emboldened in their evil choices as they witness the brutal power dynamics amongst the duergar.
4 Jaheira’s Sacrifice At Minsc’s Hand
Go For The Eyes, Boo!
This action ranks among the most diabolical options in the game, considering the longstanding relationship between Jaheira and Minsc.
By exploiting Minsc’s infection with a tadpole and manipulating him with Illithid powers, players can provoke him into murdering Jaheira, creating a brutal moment of betrayal. Interacting with his remains afterward reveals his despair over losing Boo, deepening the emotional impact of this choice.
3 Torture The Dying Stone Lord Thug
Don’t Let Orin Distract From Your Evil Ways
On the banks of the River Chionthar, players encounter the Dying Stone Lord Thug, a character potentially disguised by Orin to test their malevolence. As he expresses pleasure in his suffering, the Dark Urge playthrough grants a choice to fully embrace the darkness by eviscerating him.
Even without the Dark Urge, players can still inflict pain or merely witness his torment, culminating in a reveal that this thug was, indeed, Orin.
2 Have Orin Sacrifice Yenna
Child Sacrifice Is About As Evil As It Gets
During Act Three, Orin captures a party member, ranging from companions to the starving girl Yenna, whom players encounter in Rivington. Once she arrives at camp with her kitten, Grub, Orin has the potential to murder her pet and set Yenna up as a sacrifice.
While players can plead with Orin to prevent this heinous act, opting to allow the sacrifice instead reveals the depths of evil possible in Baldur’s Gate 3. Alternatively, Orin may disguise herself as Lae’zel, attempting to manipulate players into consenting to the act.
1 Give Scratch Back To His Owner
A Good Boy Deserves Better
Arguably the most heart-wrenching decision in the game is returning Scratch, a loyal canine companion, to his abusive owner, Angry Mar’hyah. As players venture into Rivington, they encounter a kennel filled with dogs intended for cruel letter delivery.
By returning Scratch, players do not only invite abuse upon the innocent beast but also betray their steadfast ally who had stood by their side. This moment exemplifies how even small choices can ripple into large implications, making it a profoundly evil choice players often overlook.
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