10 Legendary Fictional Video Games You Must Experience

10 Legendary Fictional Video Games You Must Experience

The integration of video game concepts into mainstream media has brought a unique level of enjoyment and creativity to storytelling. Elements from video games often inspire plot devices and frameworks in films and television shows, enabling audiences to connect with these fictitious games as if they were real life experiences.

Whether appearing as fleeting story arcs or forming pivotal narrative backdrops, fictional games leave a significant impression on viewers. They can range from plot-driven events to entire worlds where characters find themselves immersed, occasionally invoked in “trapped in another world”scenarios.

10 Bonestorm

The Simpsons

Bonestorm commercial in The Simpsons

In the episode “Marge Be Not Proud”from The Simpsons, Bart becomes enamored with a new fighting game, Bonestorm, showcased in a flashy advertisement featuring over-the-top battles and dramatic visuals. Despite its overwhelming hype, Marge disapproves of the game’s violent content and high price tag.

Even Milhouse manages to get a copy, but the initial allure quickly wanes as he turns his attention to a simpler cup-and-ball toy. This suggests that sometimes, hype doesn’t equate to sustained enjoyment—perhaps Lee Carvallo’s Putting Challenge would have been a more thoughtful choice.

9 Sugar Rush

Wreck-It Ralph

Ralph enters Sugar Rush in Wreck-It Ralph

In the animated film Wreck-It Ralph, the notorious arcade antagonist abandons his own cabinet in pursuit of a heroic medal. After an escape pod mishap, he lands in Sugar Rush, a whimsical, candy-themed racing game that mirrors classic arcade racers.

While players participate by choosing characters and racing through sweet, imaginative tracks, the mechanics are intricate. Characters must earn their participation coins by winning races, leading to a twist where King Candy, the game’s ruler, is revealed to be an imposter—Turbo from the game TurboTime—exploiting the system.

8 Space Paranoids

Tron

Space Paranoids arcade cabinet screen in Tron

In Tron, before the events unfold, Kevin Flynn works at ENCOM as a game designer and creates several games, including the popular Space Paranoids. The film depicts Flynn engaging with this cabinet, where players aim to eliminate Recognizers using a turret.

Flynn’s frustrations with ENCOM stem from their appropriation of his source code for commercial gain. Intriguingly, elements of Space Paranoids later manifest in the virtual domain of ENCOM’s system, demonstrating its essential role in the narrative and its influence in cross-media references, such as in Kingdom Hearts 2.

7 OASIS

Ready Player One

Oasis login screen in Ready Player One

Ready Player One immerses audiences in a grim future where the protagonist, Wade, escapes a dire living situation through the OASIS—an expansive virtual reality world. The OASIS offers unprecedented freedom and embodies countless nods to various pop culture elements.

This immersive universe allows players to redefine their identities and embark on limitless adventures, raising intriguing questions about copyright and the extent of creative liberties taken in the realm of digital storytelling.

6 Roy: A Life Well Lived

Rick and Morty

Rick and Morty in front of the Roy arcade game in Rick and Morty

In “Mortynight Run” from Rick and Morty, Rick introduces Morty to an arcade game that allows players to live out an entire life in minutes, titled Roy: A Life Well Lived. This satirical life simulator captivates both characters as Morty experiences the full arc of Roy’s existence in a remarkably accelerated timeframe.

This game’s unique structure engages audience interest about the implications of experiencing a lifetime of existence within a game, highlighting the blend of reality and gaming, while emphasizing Rick’s mastery of gameplay.

5 Sword Art Online

Sword Art Online

Castle Aincrad in Sword Art Online

Sword Art Online revolutionizes virtual reality gaming, featuring immersive FullDive technology that allows players to engage with a fantasy world using all five senses. The game captured immense excitement upon its launch due to the groundbreaking NerveGear system.

However, the initial joy soon turns to terror when players become trapped within the game due to the creator’s unpredictable motives, leading to catastrophic consequences and challenging future advancements and regulations in VR gaming.

4 The Amazing Digital Circus

The Amazing Digital Circus

The title screen of The Amazing Digital Circus

The Amazing Digital Circus creates an engaging, whimsical environment reminiscent of retro computer games. While not fully documented, it’s a children’s game packed with virtual reality elements, emerging as a colorful activity center filled with quirky quests.

Despite its seemingly innocuous design, the darker undertones of enforced participation provoke curiosity about its hidden narratives. The game is designed for younger players, as suggested by its E-for-Everyone rating, but echoes of psychological depth accompany its playful interface.

3.Chinpokomon

South Park

Chinpokomon game title screen in South Park

The “Chinpokomon”episode in South Park serves as a parody of the Pokémon craze of the 1990s. In a clever twist, this educational series simultaneously becomes merchandise and eventually evolves into a video game. However, the gameplay humorously diverges into military strategy, satirizing the earlier concept’s inherent charm.

The concept illustrates a critique of consumer culture and manipulation within the children’s entertainment industry, showcasing how innocent characters can be subtly redirected toward darker themes.

2 Riddle Of The Minotaur

Batman: The Animated Series

Riddle of the Minotaur game screen in Batman: The Animated Series

In Batman: The Animated Series, Edward Nygma’s transformation into the Riddler stems from his early work on a video game called Riddle of the Minotaur. Players navigate a maze, solving puzzles to progress, a stark contrast to his games in the comics.

This storyline adds depth to his character arc, linking his intellect to the credibility of his game, and portraying a clever commentary about creation and betrayal in the gaming industry.

1 Global Thermonuclear War

WarGames

WOPR plays Global Thermonuclear War in WarGames

In the 1983 film WarGames, the protagonist, David, inadvertently stumbles upon a highly classified simulation program entitled Global Thermonuclear War. Initially perceived as a simple game, it showcases a tense scenario of nuclear warfare.

As David engages with the program, he unwittingly triggers a confrontation between superpowers, provoking thought on the ethical considerations of military simulations and the potential ramifications of treating global conflict as mere entertainment.

By the climax, David ingeniously introduces the concept of mutually assured destruction, illustrating the perils of conflating gaming with real-life stakes.

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