10 High Budget PS3 Games That Failed Miserably

10 High Budget PS3 Games That Failed Miserably

When exploring the major high-budget flops of the PlayStation 3 (PS3), one must consider that the console itself endured a rocky start. In its early years, the PS3 was frequently labeled a commercial failure.

Those initial marketing campaigns aggressively promoted the PS3’s hardware capabilities, leaving viewers puzzled. The memory of those bizarre commercials still evokes a sense of disbelief, reminiscent of the more effective “this is how you share games on PS4″from a later E3 event.

While the PS3 eventually turned its fortunes around and established itself as a significant success for Sony, the games listed below did not share in that revival. Despite their substantial budgets and promotional efforts, these titles fell short in delivering a compelling gaming experience.

Our focus will solely be on games that were exclusive to the PS3.

10 Genji: Days Of The Blade

Giant Enemy Crab

Genji Days Of The Blade

We begin with one of the most symbolic flops: Genji: Days Of The Blade. Unveiled during that infamous E3 presentation where the PS3 was first showcased, this game focused on battles deeply rooted in Japanese history, most notably featuring an encounter with a giant enemy crab.

Launch titles typically face immense pressure to perform, and Genji epitomizes the challenges faced during the PS3’s early days. Unfortunately, its execution did not resonate, establishing a benchmark for the console’s initial missteps.

9 Africa

Into The Wild

Africa

Reflecting back on E3 press conferences of the mid-2000s, these events were often more about corporate presentations rather than catering to gamers. Notably, Afrika was spotlighted as a visually stunning game showcasing the PS3’s graphical prowess, yet it ultimately left much to be desired in terms of gameplay.

Described as PlayStation’s attempt at a Pokémon Snap-style experience, Afrika failed to deliver engaging mechanics, resulting in a lukewarm reception by the time it hit North American shores in 2009, shortly after the console had started gaining traction.

8 Lair

Failure To Launch

Lair

Factor 5, the studio behind the beloved Star Wars: Rogue Squadron series, aimed high with Lair, a dragon-riding adventure that sounded promising. However, the reliance on the motion-capable Sixaxis controller was met with significant frustration, overshadowing its ambitious premise.

The game’s poor reception prompted Sony to send guidelines to critics, suggesting proper gameplay techniques, which only underscored the failings of Lair. The backlash contributed to Factor 5’s closure within two years post-release.

7 Heavenly Sword

Heaven Can Wait

Heavenly Sword

Before Ninja Theory became a key player for Xbox, they introduced Heavenly Sword as a PS3 exclusive in 2007. Positioned as an action-packed spectacle, it flaunted impressive graphics and a strong narrative. However, it leaned heavily on quick time events—mechanics that were quickly losing favor among gamers.

Despite attracting critical acclaim and reaching reasonable sales figures, its financial performance was disappointing, leading to its classification as a flop within the PS3 library.

6 White Knight Chronicles

Black Knight

White Knight Chronicles

Although White Knight Chronicles saw a sequel, calling it a flop may seem unconventional. Yet, its initial reception primarily targeted a Japanese audience and failed to resonate globally. Developed by Level-5, known for their successful RPGs, this title had strong expectations, especially as the PS3’s reputation began to improve in 2008.

The game featured an innovative blend of turn-based and real-time combat, but its mechanics didn’t meet expectations, leading to short-lived enthusiasm despite a solid launch.

5 PlayStation All-Stars Battle Royale

Super Smash Bros. It Ain’t

PlayStation All-Stars Battle Royale

In the spirit of the iconic Super Smash Bros.series, Sony tried to capitalize on its roster of beloved characters with PlayStation All-Stars Battle Royale, released in 2012. Featuring characters like Kratos and Nathan Drake, the game aimed to create a memorable fighting experience.

However, it struggled to match the depth and charm of its Nintendo counterpart. While it played effectively, it was often dismissed as lacking the engaging character roster that fans of the genre expect.

4 Resistance 3

Fall Of The Franchise

Resistance 3

Insomniac Games, well-known for their successful titles, developed the Resistance series for PS3, with the third installment being particularly well-received. However, it underperformed commercially, failing to meet sales expectations, which effectively spelled the end for the franchise.

Despite accolades and a strong critical reception, Resistance 3’s dismal sales figures highlighted the delicate balance between critical acclaim and commercial success in the gaming industry.

3 Folklore

Not A Fairy Tale But A Nightmare

Folklore

Despite its promising concept focused on Irish folklore, Folklore fell short, leading to the cancellation of its planned sequel. Launched in 2007, it suffered from being associated with the overall poor launch of the PS3 and, while not a bad game, it never gained the audience traction needed to become a system seller.

In contrast, another title, Uncharted: Drake’s Fortune, emerged around the same time to steal the spotlight, leaving Folklore to languish in relative obscurity.

2 Haze

Headache

Haze

Pitched as a potential “Halo killer, ”Haze suffered from an identity crisis from its inception. Developed by Free Radical Design, known for the TimeSplitters series, this title failed to deliver, riddled with bugs that detracted from gameplay quality.

While the hype built around it promised a compelling experience, the launch revealed a myriad of technical issues that derailed its potential success.

1 Puppeteer

Did Anyone Own This Game?

Puppeteer

Puppeteer is an underrated gem coming from Sony’s Japan Studio, celebrated for titles like Ape Escape and Gravity Rush. Despite its high-quality design and engaging gameplay, it unfortunately failed to reach a wide audience upon release.

The timing of its launch, just before the PlayStation 4’s debut, overshadowed its potential and left Puppeteer struggling to find its footing in the market.

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